Sunday, 15 August 2021

Skiapod Class for OSE

 Skiapods, or Monopods are another humanoid creature I have come across from when reading ancient sources. Pliny the Elder, in his Natural History, calls them Monopods due to their single leg, and reports that they move with surprising agility. He goes on to explain that they are also called Skiapods (or sciapodes, depending on the translation), which translates to “Shadow-foot” because of their large feet and tendency to use them as a parasol during hot days. Now, I think that the name “shadow-foot” is badass for a creature and have made this class riffing off of my own interpretation of the strange, small humanoids. 

 



 

Skiapod Class

 

Skiapods, or Shadow-foots as they are known to some societies, are small humanoids with one leg and one large foot. Usually solitary, they tend to be spotted in the wilds, using their large foot as protection from the sun in hot regions, or using it to swing from tree branches in forested regions. They possess a great level of agility, being able to duck away from enemy blows and appear on the other side of the room in the blink of an eye. Whilst some resort to using weapons such as daggers and staves, most prefer to use their unnaturally large feet in combat.

 

Requirement: Minimum DEX 11

Prime Requisite: DEX

Hit dice: d6

Maximum level: 5

Armour: None

Weapon: Dagger, Staff, Spear, All ranged weapons

Languages: Common, Alignment language

 

Combat

Skiapods rely on their innate agility rather than armour to protect themselves. Moreover, their solitary and elusive nature means that armour specifically tailored to their bodies are hard to come by. 

If a Skiapod has moved this round, they receive +2 AC due to their agile, erratic and strange movement. The AC received by this raises by 1 every 2 levels hereafter.

 

Shadow-footed

Skiapods may attempt to hide in shadows when not moving with a 75% chance of success.


Their foot can also act as protection against intense heat.

 

 

Level

XP

HD

THAC0

D

W

P

B

S

AC due to MV

1

1,000

1d6

19 [0]

10

11

10

12

11

+2

2

2,000

2d6

19 [0]

10

11

10

12

11

 

3

3,000

3d6

19 [0]

10

11

10

12

11

+3

4

4,000

4d6

17 [+2]

8

9

8

10

9

 

5

5,000

5d6

17 [+2] 

8

9

8

10

9

+4

 

 

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