Sunday, 22 August 2021

Astomi Class for OSE

Here is yet another monstrous race-as-class for OSE. This one covers the mythical Astomi – a race of monstrous humans who were physically imposing and had no mouth. It is said that they would feed themselves on odours alone, and could only be killed by a particularly pungent smell.

 

I like the challenge of making this sort of creature into a class, as it provides a set of very clear drawbacks to try to play around, and I as a designer need to figure out what would make it “worth it” to play the class without making it overpowered or just plain crap. This time, I’ve given the Astomi some natural AC, which whilst rarely as good as Plate mail, has the double benefit of not taking up room in the inventory.

 

Astomi- Greek myth: a race of people that have no mouths, and have hairy  bodies. They do not eat or drink, but … | Greek and roman mythology,  Mythology, Greek myths 


Astomi Class

 

Very few Astomi exist, and those that do tend to shun civilised, urban centres, deeming them too pungent for their sensitive noses. Physically imposing, the Astomi stand over 7 feet tall and are covered head to toe with thick, porcupine like spines, providing them with a natural means of defending themselves. Astomi have no mouths, and as such sustain themselves by smelling things with nice odours – whatever they smell withers away and cannot be smelled again, but a particularly nice flower will sustain them for an entire day. A particularly pungent smell is likely to cause harm to the Astomi and causes damage to them if exposed to it for too long.

 

Requirement: Minimum CON 13

Prime Requisite: CON

Hit dice: d8

Maximum level: 9

Armour: None, Shields

Weapon: All weapons

Languages: Can understand but not speak Common, Alignment language

 

Combat

Astomi cannot wear armour, however their thick coat of spines provides a natural form of defence. Their AC bonus is equivalent to their CON modifier *2. For example, an Astomi with a CON of 13 would have a CON modifier of +1, giving them +2AC to a total of 12 AC. 

Astomi can wield any weapon, and because of their large physical size add +1 to their damage rolls.

 

I have no mouth, but I must breathe

Astomi have no mouths, and as such sustain themselves by smelling things with nice odours – whatever they smell withers away and cannot be smelled again. A particularly pungent smell is likely to cause harm to the Astomi and causes damage to them if exposed to it for too long. If the Astomi is in an enclosed area with a pungent, disgusting smell for more than one turn, they take 1d4 damage per turn.


Keen smell

However, their keen sense of smell can prove to be a powerful boon within a dungeon - giving them a 2-in-6 chance to smell things from up to 2 rooms away if they spend 10 minutes focussing on the odours of the dungeon.

 

Level

XP

HD

THAC0

D

W

P

B

S

1

2,000

1d8

19[0]

8

9

8

10

12

2

4,000

2d8

19[0]

8

9

8

10

12

3

8,000

3d8

19[0]

8

9

8

10

12

4

16,000

4d8

17[+2]

6

7

6

8

10

5

32,000

5d8

17[+2]

6

7

6

8

10

6

64,000

6d8

17[+2]

6

7

6

8

10

7

128,000

7d8

14[+5]

4

5

4

6

8

8

256,000

8d8

14[+5]

4

5

4

6

8

9

512,000

9d8

14[+4]

4

5

4

7

8

 

 

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Astomi Class for OSE

Here is yet another monstrous race-as-class for OSE. This one covers the mythical Astomi – a race of monstrous humans who were physically im...